P+ - Diddy Kong - Subaction - Win1

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Stats

IASA: None
Subaction Index: 0x1c4

Scripts

Main

    GFX

    1. AsyncWait(11.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 3, bone: 57, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    3. AsyncWait(27.0)
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 3, bone: 34, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    5. AsyncWait(40.0)
    6. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 3, bone: 57, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    7. AsyncWait(54.0)
    8. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 3, bone: 34, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    9. AsyncWait(113.0)
    10. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 3, bone: 34, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

    SFX

    1. AsyncWait(13.0)
    2. SoundEffect1(5298)
    3. SyncWait(1.0)
    4. SoundEffect1(2124)
    5. SyncWait(15.0)
    6. SoundEffect1(5298)
    7. SyncWait(1.0)
    8. SoundEffect1(2125)
    9. SyncWait(8.0)
    10. SoundEffect1(2125)
    11. SyncWait(3.0)
    12. SoundEffect1(5298)
    13. SyncWait(14.0)
    14. SoundEffect1(5298)
    15. SyncWait(5.0)
    16. SoundEffect1(2125)
    17. SyncWait(16.0)
    18. SoundEffect1(2124)
    19. SyncWait(16.0)
    20. SoundEffect1(2128)
    21. SyncWait(8.0)
    22. SoundEffect1(2128)
    23. SyncWait(8.0)
    24. SoundEffect1(2130)
    25. SyncWait(7.0)
    26. SoundEffect1(5298)
    27. SyncWait(9.0)

    Other

    1. ArticleRemove(0)
    2. ArticleRemove(0)
    3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
    4. GenerateArticle { article_id: 0, subaction_only: true }
    5. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
    6. GenerateArticle { article_id: 0, subaction_only: true }